ZXTombstone - 2019/10/20 Once again, this is a new remake of my favorite game : Tombstone City. After adapting and porting it to different operating systems (Windows, Linux, Nintendo DS) and several graphics libraries (Allegro, SDL, PA LIB, SFML), I decided to make something special: mixing TI99/4A […]
Tuesday, March 7 2023
ColecoVision 31-in-1
Tuesday, March 7 2023. Console › Colecovision
Version: Mars 2014 Rev B Update: 07/03/2023 The 31-in-1 is a multicart board for the ColecoVision (SMD). It is made to handle 31 rom files stored in a single UVPROM. The UVPROM (IC3) should contain 31 images (32KB max) and the specific loader. Running the bootloader lets you choose a rom image […]
Monday, March 6 2023
ColecoVision 63-in-1
Monday, March 6 2023. Console › Colecovision
Original version: 28/01/2013 Update: 12/02/2023 The 63-in-1 is a multicart board for the ColecoVision. It is made to handle 63 rom files stored in two separate UVPROMs. The first one (IC3) should contain 32 images (32KB max). The second one (IC5) should contain 31 images (32KB max) and the specific […]
Friday, March 3 2023
Coleco ROM Builder
Friday, March 3 2023. Console › Colecovision
Version : 07/03/2023 Updated : 07/04/2023 Coleco ROM Builder is a Windows application to easily build ROM files for the 31-in-1 & 63-in-1 cartridges. My best friend ZX-81 has made the hard work already : creating the loader and providing the scripts and tools to let you create your own […]
Thursday, February 3 2022
ZX81 ULA
Thursday, February 3 2022. Computer
The ZX81 was a nice and cheap home computer from the 80's. It's quitte impossible to find a real ZX81 today as its price has become unrealistic. Today, anyone can build its own ZX81 as it is easy to find clones. But, in most cases these remakes uses the real ULA chips. Alwin Henseler has […]
Friday, December 10 2021
Allegro 5 Code::Blocks setup
Friday, December 10 2021. Tools
This ticket shows the important steps to configure Code::Blocks with Allegro5 support. Requirements * Code::Blocks 20.03 * MSYS2 framework * Allegro 5 (MSYS64 package) * Windows 10 Code::Blocks tabs Just add the following lines as in the different screenshots. Usefull links Allegro tutorial […]
Friday, July 9 2021
SDL2 Code::Blocks setup
Friday, July 9 2021. Tools
This ticket shows the important steps to configure Code::Blocks with SDL 2 support. Requirements * Code::Blocks 20.03 * MSYS2 framework * SDL 2.0 (MSYS64 package) * Windows 10 Code::Blocks tabs Just add the following lines as in the different screenshots. Usefull links MSYS2 https://www.msys2.org/ […]
Tuesday, June 8 2021
ColecoLauncher
Tuesday, June 8 2021. Console › Colecovision
Version: 27/03/2021 This small module is used to easily launch Coleco roms on a RC2014 system. It is based on an arduino mini associated to a OLED display and a few buttons. The goal is to communicate with the RC2014 to get the list of files stored on the SDCard and send the right commands to the […]
Tuesday, August 21 2018
ZX Spectrum emulator
Tuesday, August 21 2018. Emulation
I am very happy to deliver the new version of my own ZX Spectrum emulator. After a period of extended leave, I decided to make a new version of my favorite computer emulator but with a different approach. I wanted to try the SFML library and also to create an easy-to-use graphical interface. […]
Friday, June 2 2017
Pong Renaissance 2017
Friday, June 2 2017. Console
Version : 29-04-2017 Few years ago, I found a document describing how to build a simple Pong console based on the AY 3-8500 chip. The main component still exists and is very cheap (6$ on ebay). So, I called a friend of mine to explain the goal of doing our own PONG console and the "Pong […]
Thursday, November 3 2016
ArcadeUSB : Simple way to connect arcade buttons to USB Interface
Thursday, November 3 2016. Interfaces
Version : 2014-10-13 This arduino sketch has been developped for my bartop project. Just few words about my it. It is not yet finished but it is composed mainly by : some wood, a PC, a LCD display, buttons and joysticks. To manage the buttons, it is necessary to have an interface between […]
2MB SRAM Extension for AVNET SPARTAN Evaluation board
Thursday, November 3 2016. Prototyping
Version : 14/02/2013 Here is a new version of SRAM extension for the AVNET Xilinx Spartan-3A Evaluation Kit (Réf : AES-SP3A-EVAL400G) . All the necessary files to build your own are included into the attached file. Have fun ! Buzz […]
256-in-1 : 256 games cartridge for Atari 2600/7800
Version 07/05/2014 Few months ago, I finished a new cartridge for the Atari 2600/7800. This piece of hardware can be seen as a huge cartridge, containing up to 256 (Atari 2600) games or homebrews. Originaly, this board was made just to show something to users during a retro-gaming day (AC 2014). […]
ZX81 Project : A ZX81 remake
Thursday, November 3 2016. Computer
Here is my ZX81 project : a remake of the famous ZX81 computer, based on the original schematics. Warning : It has not been tested yet : it should be done in a couple of weeks. Have fun ! […]
Processing Maze generator
Thursday, November 3 2016. Games
Version: nov. 2016 Here is a simple Maze generator created with the Processing framework. To try it, click here to generate a Maze. Click again to generate a new one. Source code is directly accessible by clicking on the bottom of the maze page. Enjoy ! […]
Atari 7800 Multicart
Version: 30/09/2014 A long time ago, I have created a Multicart for the Colecovision. Now, it is time to do the same for a very nice console : Atari 7800 console. For the moment, only a prototype has been made and I am still debugging it. I will post the full package when all bugs are fixed. Keep […]
FFin1 : 255 games cartridge for Atari 2600/7800
Version: 30/09/2014 Few weeks after making the 256-in-1 cartridge, my friend ZX81 and I have decided to do something better. We have made a new cartridge, containing up to 255 (Atari 2600) games or homebrews Instead of using micro-switches to select the rom image, a bootloader and associated […]
IExpender : Generic 4x 8bits input ports
Thursday, November 3 2016. Interfaces
Version 30/09/2014 When playing electronics with microcontrollers, you sometimes need to manage a lot of inputs (sensors or buttons). Instead of using a bigger controller to have more IO ports, it is better or simpler to add extra components to it. This piece of hardware, based on simple logic […]
Tuesday, March 12 2013
CPC - Y : How to connect 2 joysticks to an Amstrad
Version : 12-03-2013 This project is used to connect 2 joysticks to an Amstrad CPC464/664. The original schematic comes from http://www.cpcwiki.eu/index.php/File:Joystick.jpg; Do not hesitate to have a look at this website : http://www.cpcwiki.eu/index.php This single side PCB should be easy to […]
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