TombstoneDS

This is the first Tombstone City remake on Nintendo DS and my second DS homebrew, Yeah !

For those who do not know what it is, have a look at this link :
http://www.videogamehouse.net/tombstone.html

It has been developped with the following tools :
- devkitARM release 20
- PAlib070717
- desmume 0.7.3
- Linker R4 DS

To use it, copy the TombstoneDS/bin/TombstoneDS.nds somewhere on your linker memory and run-it !

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Rules
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Rules are pretty simple. Stay alive and make the highest score.

* The player can freely move anywhere in the game area.
* He is in a safety place inside his cages (blue boxes).

Obstacles
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* monsters
* bushes
* cactus
* cages (blue boxes).

Bushes
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* The player can shoot every movable bushes.
* A shooted bush scores 100 points (POPULATION).
* When there is no more bush, 20 others come up after 10 secondes.
* Bush moves if the player is located on its column or row.

Monsters
--------
* Monsters move as fast as the player.
* They try to catch the player.
* The player has 10 lives (SHOONERS).
* A shooted monster scores 150 points (POPULATION).
* When a monster is killed, it is transformed in a cactus.
* If 3 cactus are closy related, they disappear and are replaced by a monster.
* If 2 cactus are closy related, a monster can appear around them.
In this case, cages and one cactus change their color during 2 seconds 
in order to warn the player.

* A monster can appear every 7 seconds if there is one or more closy related cactus.
* If there is no more closy related cactus and no more monster, day counter increases (DAY).
In this case, the game is restarted with new bushes, monsters and more cactus.


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Keys
====

* X or A : Fire
* Arrows : Player move (Up, Right, Down & Left)
* R or L : Panic button. Locate the player in his safe area and resets current score.
* Select : Restart the game
* Start  : Pause / resume game



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For any comment, please e-mail me :
buzz.computer (at) free.fr

My web site :
buzz.computer.free.fr


Have fun !
